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The Stealth FPS project you will love and hate is a first-person tactical video game with an action shooter in which you play as a secret agent whose task is to recover data from a stolen nuclear warhead. Developed by Innerloop Studios and released by Eidos Interactive in 2000, this game is also known as Project: I’m Going In and features hidden missions reminiscent of the Metal Gear Solid series. A sequel was created entitled: The Secret and Dangerous Life of a Secret Agent. The project follows the story of Agent Jones, who was commissioned to capture Josef Priboi to gather information about a missing nuclear chief. You play through mission levels in different places where you have to reach objectives to get closer to the current Pribois site. It will be unlocked when you complete the previous mission. Jones is followed on the phone by Anya, who gives him her targets indicating areas; (function () {(‘review-app-page-desktop’);}); Start with 4 weapons: a combat knife and three different weapons. You also have binoculars and a tab with a log of progress and goals. For more items such as ammo, grenades, and medical kits, you need to explore the current location, but the weapon and ammunition can be easily looted from the eliminated enemies as they will not disappear. So it’s worth being patient and eliminating all enemy NPCs to keep you going; The game emphasizes invisibility, as there are cameras and alarms as well. You can break into security buildings to turn off the cameras for a few minutes, but it has a hidden timer, so it’s recommended to destroy them whenever you can. Alarms can also be deactivated with the keys scattered throughout the square, but will sound again if the enemy is sufficiently warned. Unfortunately, they usually miss your presence at; Prepare for your disappointment Enemy bad intelligence is one of the main drawbacks of the game. They have limited vision and sound, even if you shoot them with a silent gun, they won’t. They usually do not feel or can even see a dead body if they are far enough away. Alarms will not affect all enemies either, although in some ways this limitation may be due to the lack of a non-lethal elimination method in a game that will not; Another problem with the game is the complete lack of a security system. There are no billing checkpoints in the center of the mission. Once you die, the mission fails and you return to the beginning, all progress is lost and most missions are long. It doesn’t help that you don’t have a way to take down enemies without making noise, which makes the game frustrating; The final problem is the lack of multiplayer, although this is not too important in the game. Still, it’s always disappointing to see how a shooter implements hidden tactical mechanics and doesn’t give players a chance. his generation. Covert Strike got this way of working and the opportunity given to him by the desire of fans to see future stealth games, Project was actually a highly anticipated game at the time as it had a different style of play at the time than others FPS games. However, the severe lack of vital functions and the boring general programming of AI in response to the actions of the players made the experience unsatisfactory. Surprisingly, though,it has always grown in popularity and is now a nostalgic piece in the childhood of stealth filming fans.

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