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Stealth FPS that you will love and hateProject is a first-person shooter action video game where you play as a secret agent assigned to get information about stolen nuclear weapons. The game was developed by Innerloop Studios and published by Eidos Interactive in 2000 and is also called Project: I’m Going In and presents a stealth mission reminiscent of the Metal Gear Solid series. It created a sequel entitled: Covert Strike.

The Dangerous Life of a Secret Agent This project follows the story of Agent Jones, who was tasked with arresting Josef Priboi for information on the missing nuclear warhead. You play through mission levels in different locations where you must complete objectives to get to Priboi’s current residence. This will open when you have completed a previous mission. Accompanying Jones through the headset is Anya, who gives him his goal by showing the field; (function () {(‘review-app-page-desktop’);}); You start with four weapons: a war knife and three different weapons. You also have binoculars and a map that contains logs of your progress and goals. To get more items like ammunition, grenades and medkits, you must explore their current location, but their weapons and ammunition can be easily looted by eliminated enemies because usually they do not laugh. Therefore, it is necessary to be patient and eliminate all enemy NPCs to maintain personal safety. The game emphasizes being cunning, as there are also cameras and alarms. You can hack a security building to turn off the camera for a few minutes but this has a hidden timer so it is recommended to smash it whenever you can. Alarms can also be disabled with buttons scattered all over the place, but the alarm will sound again if the enemy gets enough attention. Unfortunately, they tend to miss your presence; Settle your frustrations AI weak enemies are one of the biggest drawbacks in this game. They have limited visibility and sound even if you shoot someone with a silent gun, they usually do not hear it and may not even see the corpse if the distance is far enough. The alarm will not affect all enemies, although the limit in one way may be due to the game lacking non-lethal elimination methods that others do not. Another issue in the game is the complete absence of the rescue system. There is no point in controlling you in the middle of a mission. When you die, the mission fails and you return to the beginning, all progress is lost and most missions are long. This does not help you have no way to bring down the enemy without them making noise, so this only makes the game frustrated; The last problem is the lack of multiplayer mode, though not so important in the game. But it is still frustrating to see shooting games secretly applying tactical mechanics and not allowing players to merge or contradict each other like other generation shooting games. : Covert Strike gets this mode and the ability to save precisely because of how many fans want to create a benchmark for stealth games in the future. This project is actually a long-awaited game,because it had a different style of play compared to other FPS games at the time. . But the lack of essential features and boring AI programming as a whole in response to the player’s actions creates an unsatisfactory experience. Surprisingly, however, it is still popular and is now a nostalgic work of childhood stealth shooter fans.

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